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Good Education Versus Gamification: Who Wins?

Saturday, October 21st, 2017, 6:00 PM - 8:00 PM

Speaker: John Wiltshier (Miyagi Gakuin Women's University)

Why do our students, spend so much time gaming, tweeting, clicking, liking, uploading, texting? As teachers we can critically observe students' online activities to determine what--if anything--can be utilized for good education.

In this presentation, I will present 6 principles that make online games, apps and internet-use so compelling--even addictive--and invite you to draw parallels to what you do in your classes. What this reveals may well surprise you!

Then we will shift focus to think about the materials, activities and media we use in class. To what extent do our choices include or exclude these 6 principles? Practical examples, from the newly published English Firsthand Fifth Edition, with its online component MyMobileWorld, will be used to demonstrate each principle.

After exploring the underlying principles of "addictive" online behavior, together we will go back to reconsider the title. I'm confident you'll then be able to answer the question: "Who wins?"

Bio: John Wiltshier has been a teacher for 26 years and is currently a Professor at Miyagi Gakuin Women's University in Sendai. He has presented nationally and internationally in Asia, Europe and the U.S., being plenary speaker at the PanSIG conference and twice featured-speaker at the JALT International Conference. John is co-author of the highly successful English Firsthand series--5th edition, published this year. In addition, he is author and series consultant (Japan) of the global six level primary courses: Our Discovery Island.

Organization: Fukuoka Chapter of the Japan Association for Language Teaching (Fukuoka JALT)

Cost: JALT Members: free
Non-members: free (sponsored by Pearson)

Venue: ACROS Building, 6F, Room 605, 1-1-1 Tenjin (map)

Location: Fukuoka City, Fukuoka Prefecture, Japan

Contact Fukuoka JALT

Trevor Holster